Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan).
2024/04/03

"Parasite Eve" – Mitochondrial Eve in a Japanese Tale of Bodily Rebellion

Mitochondrial Horror Innovations

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan).In the world of Japanese sci-fi novels of the late last century, "Parasite Eve" by Hideaki Sena deserves attention. Not only is it the foundation of an important series in popular culture (film, games, manga), but it also marks a milestone in the way science can inspire horror. Telling the story of mitochondria that begin to rebel against their human hosts, Sena created not just a fascinating tale but also a basis for a broad discussion about what actually arises from contemporary biological knowledge. This 1995 book initiated a series that expanded these ideas into new media, transforming from a literary scientific horror into a cult video game series.

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan).The novelty of "Parasite Eve" is in moving the horror (threat) from outside to inside. What does this mean? Imagine that the monster, something very alien and simultaneously hostile, fully focused on the complete elimination of the human species, is not something lurking in the darkness that we must flee from. This monster resides within us, in our cells – present in every single cell that makes up our bodies and - wants our extinction. Our enemy is our own cellular mitochondrion. And how to escape from it? Every cell screams with hatred and the desire to murder its owner, who is for it a limitation, a prison. It's a feeling of powerlessness when you look at your hands or your face's reflection in the mirror and see them as a collection of cells burning with the desire for destruction, and there's nothing you can do about it. This is precisely what Hideaki Sena's book is about.

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan).However, most of us remember "Parasite Eve" not from the book. Also not from the film, which was released a year after the novel was published and was a fairly faithful adaptation. We remember this title from the late 90s from the PSX. "Parasite Eve" became synonymous with innovation in the survival horror and RPG genre. Its unique combination of a scientific backdrop, deeply rooted in biological science fiction, and gameplay combining the best elements of survival-horrors (Resident Evil) with RPG elements made it an innovative masterpiece. Starting as a novel and going through various forms of adaptation, the series not only enriched the survival horror genre with fresh ideas but also contributed to the evolution of RPG games, showing how deep narration and scientific nuances can enrich players' experiences. Today's article will not be a review of the book or the game; it will rather be a reflection on the content contained in the book, film, and game – about how they look and what they mean now, more than 20 years after the first release. Because even if the work has not changed in 20 years, we have indeed changed, and what we see in it now is different.

 

 

 

The Name of the Series and Its Significance

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan).The name "Parasite Eve" carries complex meaning, combining scientific fascination and literary metaphor. The origin of this name directly refers to the main antagonist of the series - the mitochondrion, which in the context of the narrative, becomes a "parasite" transforming its human hosts into chaotic, mutated, and murderous forms of life. "Eve," in turn, symbolizes both the biblical Eve or Mitochondrial Eve, as the mother of all living, and a new beginning for life on Earth, where mitochondria (or organisms created by them) instead of humans, dominate the top of the evolutionary food chain. Thus, the name reflects the duality of the nature of life – its ability to create and destroy, emphasizing the key question about the limits of coexistence and conflict between different forms of being.

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan).Additionally, the word "Eve" may have a second meaning here, namely "eve" or "vigil". Here, one can understand this word as the special day of the "parasites", that is, the cellular mitochondrion, the eve of when they take over power from their current masters - humans, animals.

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan).The main themes of the series revolve around science, horror, and philosophy. "Parasite Eve" explores complex relationships between humanity and its own biological heritage, asking questions about the nature of co-dependency and the possibilities of alternative evolutionary paths. The motif of mitochondrial rebellion against their human hosts serves as a metaphor for deeper considerations about autonomy, free will, and the unpredictability of life. Besides, the series touches on issues of identity, transformation, and survival, considering both the individual fates of the characters and the collective fate of humanity. Through the combination of scientific precision with fantastical elements, "Parasite Eve" creates a unique blend of genres, offering players and readers a rich, multi-layered story.

 

 

 

Let's Look Even Deeper Through the Microscope...

 

"Parasite Eve" combines elements of horror with intriguingly presented scientific speculation, focusing on mitochondria - cellular organelles that play a key role in energy production in eukaryotic cells. Hideaki Sena's novel and subsequent adaptations use scientific hypotheses about the evolution of mitochondria, their origin, and potential future, creating a narrative full of tension and uncertainty. And they do so exceptionally convincingly (but let's remember: these are speculations and, at best, scientific hypotheses, not prevailing theories).

 

 

Biological Pillars of "Parasite Eve"

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan).Endosymbiotic Theory

One of the most important scientific concepts on which "Parasite Eve" is based is the endosymbiotic theory. Proposed by Lynn Margulis in the 1960s, this theory suggests that mitochondria (and chloroplasts in the case of plants) were once free-living prokaryotes that were engulfed by larger eukaryotic cells. As a result of endosymbiosis, these ancient prokaryotes became an essential element of the host cells, responsible for producing ATP - the universal energy carrier. "Parasite Eve" takes this theory as a starting point for speculation about the possibility of a "rebellion" of mitochondria against their human hosts.

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan).Mitochondrial Eve Hypothesis

Another scientific concept that influences the plot of "Parasite Eve" is the Mitochondrial Eve hypothesis. Proposed by geneticists such as Rebecca Cann, Mark Stoneking, and Allan Wilson in 1987, it is based on studies of mitochondrial DNA (mtDNA), which are passed from generation to generation through maternal lines. "Mitochondrial Eve" is a hypothetical common ancestor of all currently living humans, suggesting that we can trace our matrilineal heritage to one woman who lived in Africa several hundred thousand years ago. In "Parasite Eve", this motif is transformed into a narrative about a new beginning for humanity, this time dominated by mitochondria.

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan).Evolution and Coevolution

The series also explores general concepts of evolution and coevolution, using them to build a hypothetical scenario in which mitochondria could evolve in a way that allows them to take control of the human body. In "Parasite Eve", mitochondria are no longer just "cellular power plants" but intelligent beings capable of manipulating their environment in previously unknown ways. Although this is pure science fiction, it raises interesting questions about the nature of symbiotic relationships and the potential consequences of long-term coevolution of species.

 

 

 

Powieść "Parasite Eve" (1995)

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan).Hideaki Sena, a Japanese pharmacologist and writer, is the author of the novel "Parasite Eve," which debuted in 1995. As a graduate and later a research staff member at Tohoku University, Sena combines his biochemical knowledge with a passion for writing, resulting in one of the more unique works in the field of science fiction and horror. His debut novel quickly gained recognition among readers and critics alike, becoming a milestone in Japanese literature and an inspiration for many creators worldwide.

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan)."Parasite Eve" tells the story of Mitochondrial Eve, an intelligent being that intends to take over the world by manipulating human DNA. The main plot focuses on Toshiaki Nagashima, a scientist researching mitochondria, who after the tragic death of his wife, Kiyomi, discovers that her cells still show activity. These studies lead him to the disturbing truth about the potential of mitochondria to take control over the human body and mind. Sena explores the limits of science, ethics, and human existence, creating a story that is both terrifying and deeply philosophical.

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan)."Parasite Eve" not only defined a new genre in literature but also became the foundation for a series of video games, a film, and manga, extending its influence beyond the boundaries of literature. Sena's book inspired Square Enix to create a PlayStation game in 1998 that combined RPG elements with survival horror, creating an entirely new experience for players. This adaptation not only reinforced "Parasite Eve" as an important element of pop culture but also showed how scientific and philosophical topics can be explored in interactive media. The book's influence is evident in how later adaptations approach storytelling, combining science with elements of fantasy and horror.

 

 

 

Film (1997)

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan).The film "Parasite Eve," released in 1997, is a Japanese cinematic adaptation of Hideaki Sena's novel, transferring the dark and complicated story from the book to the screen. In the film, we follow the fate of the main characters, who struggle with a mysterious force originating from mitochondria - organelles responsible for energy production in human cells. Like in the book, the narrative focuses on the danger that mitochondria can pose when they start acting on their own. Elements of scientific thriller mix with horror, creating a story about the fight for humanity's survival in the face of internal threat. The film retains the basic plot assumptions and main themes of the novel, striving to convey the original's spirit through visual representation of the conflict between people and their "internal enemies."

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan).The differences between the book and the film "Parasite Eve" mainly stem from the time constraints and resources available in the film medium, resulting in the simplification of some aspects of the plot and characters. Although faithful to the key narrative elements of the book, the film slightly modifies the development of characters and the dynamics of events to better fit the film format. This is particularly noticeable in how the scientific background of the story and the psychological depth of the characters are presented. In the film adaptation, greater emphasis is placed on visual and dramatic aspects of the conflict, while the book offers more detailed explorations of scientific and philosophical issues. Despite these differences, the film "Parasite Eve" provides an interesting complement to the original story, translating its complex ideas into the language of cinematography. However, it can only be treated as a supplement to the book, not as an independent entity, because unfortunately, without psychological depth and philosophical-scientific considerations, it becomes merely action.

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan).

 

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan)."Parasite Eve" (1998) on PSX

 

"Parasite Eve" on PlayStation, released in 1998 by Square (now Square Enix), is a unique hybrid of RPG and survival horror genres with static cameras reminiscent of Resident Evil, transporting players to an infected Manhattan. In the game, we embody Aya Brea, a New York police officer, who during an opera premiere at Carnegie Hall discovers that she has an unusual resistance to a terrifying phenomenon that turns people into amorphous monsters. Aya soon learns that behind the mysterious events stands Mitochondrial Eve, an entity aiming to initiate a new era in evolution, where mitochondria dominate over human hosts. A battle against time begins to stop Eve and uncover the truth about the protagonist's past, which turns out to be key to understanding and potentially stopping the threat.

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan).The game mechanics of "Parasite Eve" represented an innovation in the video game market, mixing elements typical of RPGs, such as character development, a "magic" system (here in the form of mitochondrial abilities), and exploration, with intense action and elements of survival horror. The combat system was based on Active Time Battle (ATB), allowing players to move around the board while waiting for the opportunity to attack or use abilities, adding dynamism lacking in traditional turn-based encounters. Additionally, the game introduced a weapon and armor modification system, giving players the opportunity to customize their equipment to their preferred play style – obvious today, not necessarily then.

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan)."Parasite Eve" had a significant impact on the development of the video game genre, combining a narrative worthy of scientific horror with RPG mechanics, creating a memorable and deeply engaging experience. It was one of the first games to successfully apply such a complex combination of genres, paving the way for future hybrids and experiments. Its success contributed to a greater openness among developers and players to exploring new possibilities in game design, expanding the concept of what is possible within interactive entertainment. "Parasite Eve" not only enriched the survival horror genre with new ideas but also showed how deep narrative and a storyline grounded in contemporary science can enrich player experiences, becoming an important example of innovation in video games.

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan).

 

 

"Parasite Eve 2" (1999) on PSX

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan)."Parasite Eve 2," released in 1999 on PlayStation, continues the story of Aya Brea, who now works for the FBI in the special MIST unit dealing with mutants created by mitochondria. The game's action moves from Manhattan to a fictional town in Nevada - Dryfield, as well as a secret government base, where Aya faces a new challenge: a series of unexplained incidents related to mitochondria require her intervention. During the game, we discover that behind the events lies a deeper conspiracy that threatens not only Aya but all of humanity. The plot of "Parasite Eve 2" delves into the mysteries of mitochondria, exploring new aspects of the evolution of these organelles and their impact on humanity, while also developing Aya's character and her relationships with new NPCs.

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan).Compared to the first part of the series, "Parasite Eve 2" introduces changes in game mechanics, shifting the accents closer to classic survival horror, with a greater emphasis on action elements. The game abandoned the Active Time Battle (ATB) system, known from its predecessor, in favor of more direct control of the character and action in real time. RPG elements were retained in the form of character development and abilities, but the way of conducting combat became more dynamic and required players to show greater dexterity. "Parasite Eve 2" also offers an increased number of puzzles to solve and richer exploration, which, in addition to diversifying gameplay, gives the game its unique atmosphere.

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan)."Parasite Eve 2" was met with mixed feelings by fans and critics. On one hand, the high quality of graphics, game atmosphere, and developed plot were appreciated, on the other hand, changes in mechanics and the shift of accents towards the survival horror genre met with some disappointment from fans of the original mix of RPG and action. Despite this, "Parasite Eve 2" retained its cult game status, being an important element of the series and presenting another chapter in the evolution of this unique combination of genres. This game strengthens the "Parasite Eve" universe, adding new layers to its rich mythology and confirming the series as a significant influence on the development of video games.

 

 

 

"The 3rd Birthday" (2010) - "The Third" on PSP

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan)."The 3rd Birthday," unofficially known as the third part of the "Parasite Eve" series, marks a significant departure from its predecessors in terms of both story and mechanics. Released on the PSP, it introduces Aya Brea in a completely new context, mixing elements of action, shooters, and RPG. In "The 3rd Birthday," Aya has the ability to "jump" between bodies, allowing for an innovative way of interacting with the environment and gameplay. This game diverges from the classic survival horror atmosphere, focusing more on fast-paced action and an elaborate plot with science fiction elements. This is where we'll end the description of this installment - the author must sadly admit that they have not yet had the chance to play this part directly, so it is based only on the opinions of others…

 

 

 

Why Isn't There a "Parasite Eve 4"?

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan).Speculation about "Parasite Eve 4" has been circulating among fans for years, sparking hopes for a refresh and return to the series' roots. Among the reasons for the lack of another installment, changes in the video game industry, the evolution of player preferences, and the development directions of the publisher, Square Enix, which focuses on other major projects and franchises, are often mentioned. Nevertheless, there is a group of loyal fans who still hope for the continuation of the series, hoping that "Parasite Eve 4" would combine the best aspects of previous parts with modern graphics and game mechanics.

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan).Fans' expectations for a potential new part of the series are diverse, but many focus on returning to the roots of survival horror with strong RPG elements, as well as further developing the story of police officer Aya Brea. Modern players also desire deeper narrative depth and an expanded game world that combines an intriguing plot with innovative gameplay. Some voices suggest that the return of the series could benefit from current trends in games, such as open worlds or advanced decision-making systems affecting story development.

 

Although "Parasite Eve 4" remains in the realm of speculation for now, the growing interest in remakes and continuations of classic games may encourage Square Enix to reconsider the future of this cult series. There is no shortage of fans, and their expectations and hopes may eventually lead to the rebirth of "Parasite Eve" for a new generation of players.

 

 

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan).Harmony and Order

 

The "Parasite Eve" series stands out among other games with its original main theme, which owes its origin to the novel by Heideaki Sena. The central motif is the complex relationship between people and their own biology, where mitochondria, fundamental elements of our being, become a source of extraordinary power but also potential threat. Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan).This ambiguity fits into broader questions about the nature of humanity and what ultimately defines us as a species. Culturally, the "Parasite Eve" series explores Japanese concepts of balance and harmony, contrasting them with chaos and catastrophes that can occur when people fail to maintain restraint and strive to cross barriers that should not be crossed.

 

The Japanese background of the "Parasite Eve" series influences its aesthetics and narrative, weaving elements of traditional culture and philosophy into a modern story about scientific experiments and biological cataclysm. A strong connection to nature and the perception of the human body as part of a larger, cosmic order are present in the way the series depicts the interdependence between different forms of life. Moreover, these themes reflect the Japanese sense of ephemerality and constant change, visible in the dynamic development of characters and the depicted world, and especially in how the human organism itself is shown.

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan)."Parasite Eve" is also one of those Japanese works that feature strong and complex female characters who play key roles in the story's development. Aya Brea, the main protagonist of the series, is an interestingly presented character whose strength, determination, and sensitivity make her not only a heroine in the fight against biological threat but also a medium for exploring deeper, personal, and philosophical topics. The depiction of women in "Parasite Eve" emphasizes their impact on the surrounding world, reversing traditional motifs of “damsels in distress” and instead showing them as active participants in shaping their fate, the “tough cookies” of this story.

 

 

 

Cultural References and Influence on the Genre

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan)."Parasite Eve" has gained the status of a cult work, fitting into the rich tradition of Japanese horror and science fiction. The series combines scientific background with supernatural elements, making it a unique story that skillfully balances between original horror and engaging sci-fi. In this way, "Parasite Eve" aligns with the Japanese approach to horror, which often emphasizes invisible, internal threats, instead of relying on external monsters. In the context of science fiction, the game explores the consequences of biotechnological and genetic experiments, reflecting contemporary concerns associated with rapid scientific progress, while also commenting on the debate about the limits of human intervention in nature.

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan).The impact of "Parasite Eve" on other cultural works is undeniable, both in Japan and around the world. The series has inspired creators of games, films, and literature, encouraging the exploration of similar topics related to biology and evolution within the horror and science fiction genres. One of the surprising facts is that "Parasite Eve" was one of the first games to employ a full-fledged orchestral soundtrack, contributing to the further development of the musical side of video games. By the way, the composer of the music for Parasite Eve was none other than Yoko Shimomura – the composer of music for many Final Fantasy games and, among others, Kingdom Hearts.

 

Article about the series of Parasite Eve - from the book by Japanese writer Hideaki Sena, through the movie and game on Playstation One: Parasite Eve and Parasite Eve 2 by Square Soft (Japan)."Parasite Eve" remains not only an important reference point for the horror and science fiction genre but also an example of how video games can combine deep narrative with innovative gameplay. The series shows that games can be not only a form of entertainment but also a medium for conveying complex ideas and provoking reflection on our reality and the place of humanity in a world dominated by scientific progress. For readers who have not had previous contact with this series, I can recommend the novel first and foremost – it is still relevant today and, just like 20 years ago, provokes thoughts on how our organism is built and what it actually means.

 

 

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 A connoisseur of Asian culture with a deep-seated appreciation for various philosophies of the world. By education, psychologist and Korean philologist. By heart, an Android developer and an ardent tech aficionado. In tranquil moments, he champions a disciplined way of life, firmly believing that steadfastness, perpetual self-enhancement, and a dedication to one's passions is a sensible path for life.

 

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